Inkubus
A first-person 3D video-game and coming-of-age story about a contemporary teenage girl. She's connected, clued-in and canny but what lurks in the deepest darkest regions beyond the screen?
Made in collaboration with Andy Campbell.
A first-person 3D video-game and coming-of-age story about a contemporary teenage girl. She's connected, clued-in and canny but what lurks in the deepest darkest regions beyond the screen?
Made in collaboration with Andy Campbell.
This interactive work invites you to 'Spin the Revolution' and thus a play on words becomes a game of chance where meaning is at stake. Give it a spin and see which dictum, watchword, slogan, epigram, mantra, motto, pitch, patter or spiel fortune favours for you!
My final collaboration with Randy Adams (1951-2014).
A digital installation by an international group of women artists responding to the idea of repurposing during our residency at DIG Gallery in a former Slovak tobacco factory which had employed mostly women. (Web version shown here.)
Made in collaboration with María Mencía, Jeneen Naji and Zuzana Husárová.
Conceived as a poetic interactive infographic full of multimedia animated content, this 'scenic route' through Remixworx presents a sample trail of 33 of my remixes with personal commentary. Remixworx was an online collaborative creative project and this trail represents about one third of the remixes I created for it.
In our world of perpetual connectivity, touching interfaces that keep us out of reach, we form attachments whilst remaining detached, by turns kindling and dampening emotions. A triptych of animated and interactive digital poems for the web and live performance.
A poignant memory game and playable poem. The title, 'Rememori', is a conflation of the words, remember, memory and memento mori. Through multiple levels, the player grapples with the effects of degenerative dementia on an intimate circle of characters.
An award-winning playable story about a woman sculptor, carving on the site of a former colliery in the north of England. As she carves, she is disturbed by a medley of voices, some from the site's dark industrial past, and the player/reader is plunged into an underworld of repressed fears and desires.
Cutting through memories, pinning down facts, stitching fabrications, unpicking the past - an interactive, animated memoir, exploring aspects of my relationship with my dressmaking mother.
An interactive story about a father, his daughter and her children. The old man's Tinnitus and partial deafness is a source of friction yet he stubbornly refuses to contemplate treatment or hearing aids. The daughter is hurt and mystified by his angry reactions, but the key to his behaviour lies deep in the past.
Remixworx (aka R3M1XW0RX) was a collaborative creative space for remixing visual poetry, e-poetry, playable media, animation, art, music, spoken word, texts and more. Initiated by Randy Adams (1951-2014) in 2006, it grew to number more than 500 individual creative works. I was an active member from 2007 to 2013 and contributed more than 100 works, mainly in Flash.
In collaboration with the Remixworx collective.
An animated poem with my own ambient music based on my experience of visiting Gaudi's 'Sagrada Familia' in Barcelona some years before.
Dark musings on the artist's muse. A poetic multimedia work in which I repurpose a series of disturbing images I made as a young art student, giving both the artist and her muse a voice.
An animated digital poem with my own ambient music.
This interactive and whimisical 'Hypertext' was my first creative work for the web, combining text, image and sound. (AKA Sitting Pretty)
My first digital poem created in Flash where I begin to explore some possibilities of animating text and using sound.