Creative work by Christine Wilks

I write, design and code interactive narratives & creative web apps.

New release!

Voices

Icons suggesting a bedroom location with a mirror and a thought bubble saying "Don't look"

An interactive digital fiction for building body image resilience. Hayley hates her body and struggles with negative self-talk. Her friends, a diverse group, have issues of their own but they all try to support each other. Despite living in a culture that contributes to so much body dissatisfaction, Hayley and friends find ways of building body image resilience. Voices is an outcome of an international research project. We collaborated with a group of young women and non-binary individuals from diverse backgrounds to co-design the digital fiction.

Selected works from the archive

  • Fitting the Pattern

    Cutting through memories, pinning down facts, stitching fabrications, unpicking the past - an interactive, animated memoir, exploring aspects of my relationship with my dressmaking mother.

    originally created in Flash
  • Underbelly

    An award-winning playable story about a woman sculptor, carving on the site of a former colliery in the north of England. As she carves, she is disturbed by a medley of voices, some from the site's dark industrial past, and the player/reader is plunged into an underworld of repressed fears and desires.

    originally created in Flash
  • Inkubus

    A first-person 3D video-game and coming-of-age story about a contemporary teenage girl. She's connected, clued-in and canny but what lurks in the deepest darkest regions beyond the screen?

    Made in collaboration with Andy Campbell.

  • Out of Touch

    In our world of perpetual connectivity, touching interfaces that keep us out of reach, we form attachments whilst remaining detached, by turns kindling and dampening emotions. A triptych of animated and interactive digital poems for the web and live performance.

    originally created in Flash
  • Rememori

    A poignant memory game and playable poem. The title, 'Rememori', is a conflation of the words, remember, memory and memento mori. Through multiple levels, the player grapples with the effects of degenerative dementia on an intimate circle of characters.

    originally created in Flash
  • Tailspin

    An interactive story about a father, his daughter and her children. The old man's Tinnitus and partial deafness is a source of friction yet he stubbornly refuses to contemplate treatment or hearing aids. The daughter is hurt and mystified by his angry reactions, but the key to his behaviour lies deep in the past.