Tag Archives: play

spinWORX

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remixed for remixworx from R3/\/\1X\/\/0RX – selected works

technique thanks to this tutorial by carl schooff

source files

recall xandos

This movie requires Flash Player 8

a remix for remixworx.net
remixed from: remixo + x card aka SPlaT + FAMEmix + R3/\/\1Xqp(+1up) + cogignition + related to: return of the xandos + based on code from ActionScript 3.0 Game Programming University by Gary Rosenzweig

Flash CS5 & AS3 source files zipped (917.4KB)

playthings

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remixed for R3/\/\1X\/\/0RX from: GhouLs + botty training + Tailspin

flash source: playthingsFl8.fla (236kb)

PlayTime: PerplexCity & Oldton

More from PlayTime, London Games Fringe Festival, 4/10/06

Dan Hon of Mind Candy

Dan Hon introduced us to alternative reality game Perplex City, which seems to be a 360 degree kind of game. There are a number of interactive routes into Perplex City, a world of ‘puzzles, mystery and intrigue’. You can play online or as a board game, you can collect the puzzle cards, buy other products, attend live events, listen to podcasts, receive emails, join the community… Mind Candy seem to have all bases covered, and the options could be bewildering, so what pulls it all together?

A real cash prize of £100,000! It’s a treasure hunt and the search is on for the big prize, a lost cube.

They got the idea from Kit Williams’ Masquerade, an armchair treasure hunt book published in 1979, and also the general love of puzzles as exemplified by the popularity of phenomena such as sudoko, crosswords, computer games such as Myst, and The Da Vinci Code…

Mind Candy say there’s a 50:50 ratio of male and female players across a broad age range from children to older people. A team of 5 to 7 writers, led by Naomi Waldeman, keeps the game going, but what’s interesting is the way the players themselves contribute to and so enrich the gaming experience. For example, quite independently of the game creators, a number of players scanned their map puzzle cards to create a complete map of Perplex City that they mashed up and annotated with Google maps.

Tim Wright’s In Search of Oldton

Players collaborating to create a map of fictitional town is also a defining feature of Tim’s new media work In Search of Oldton, a 90% true story, which also led to a pack of playing cards. The difference here is that the map was created by people contributing ‘memories’ of the fictional town of Oldton to Tim’s blog. Everytime a contributor mentioned a feature or place in the town, Tim added it to the map.

At PlayTime Tim said, ‘The online writer needs to be ahead of the game. You don’t know whether your players/contributors are going to collude with you or sabotage your game – but that’s all part of it.’

PlayTime and the BBC

Next up at PlayTime, London Games Fringe Festival, 4/10/06:

Jamie Cason, Executive Producer for BBC Interactive Entertainment

At the Beeb they’re interested in storytelling using digital platforms and 360 degree commissioning (which usually doesn’t mean much more than marketing popular shows). ‘If TV is God,’ said Jamie, ‘then games are Jesus.’ The BBC view is that interactive = games. What they’re aiming at are those time-wasting moments in the viewer’s day when BBCi can slip in and fill up with their content.
Here’s why the BBC do games:

  • to reach an audience
  • to develop & exploit IP
  • to innovate

The average age of a user visiting a BBC site is 13. Market research has shown that for kids, games are as important as TV and that their PCs are more important to them than TV sets. So the BBC feels justified in spending license fee money on games, although the debate is still open about what constitutes a public service game.

Jamie Kane is an example of an online game from BBC that is not about promoting a TV programme. Wanabees is a forthcoming game to look out for, currently in Beta testing, that consists of broken narratives interrupted by moments of interactivity.

Incidentally, BBC Interactive Entertainment began life as Fiction Lab.