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	<title>crissxross &#187; gothic</title>
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	<description>remixes + e-lit + new media + digital art + writing by christine wilks</description>
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		<title>gothscript</title>
		<link>http://crissxross.net/wilx/2007/08/14/gothscript/</link>
		<comments>http://crissxross.net/wilx/2007/08/14/gothscript/#comments</comments>
		<pubDate>Tue, 14 Aug 2007 11:12:16 +0000</pubDate>
		<dc:creator>crissxross</dc:creator>
				<category><![CDATA[crissxross]]></category>
		<category><![CDATA[Flash artworks]]></category>
		<category><![CDATA[remixworx]]></category>
		<category><![CDATA[gothic]]></category>

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		<description><![CDATA[Get FlashPlayer from: cyclic redundancy check + notes on an imaginary landscape + lichodetumesce pod + rear view of pod flash source: gothscript8.fla (428 kb)]]></description>
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<p>from: <a href="http://crissxross.net/wilx/2007/08/13/cyclic-redundancy-check/">cyclic redundancy check</a> + <a href="http://www.runran.net/remix_runran/?p=214">notes on an imaginary landscape</a> + <a href="http://www.runran.net/remix_runran/?p=72#comment-393">lichodetumesce pod + rear view of pod</a></p>
<p>flash source: <a href="http://crissxross.net/remix/gothscript8.fla">gothscript8.fla</a> (428 kb)</p>
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		<title>cyclic redundancy check</title>
		<link>http://crissxross.net/wilx/2007/08/13/cyclic-redundancy-check/</link>
		<comments>http://crissxross.net/wilx/2007/08/13/cyclic-redundancy-check/#comments</comments>
		<pubDate>Mon, 13 Aug 2007 12:36:08 +0000</pubDate>
		<dc:creator>crissxross</dc:creator>
				<category><![CDATA[crissxross]]></category>
		<category><![CDATA[Flash artworks]]></category>
		<category><![CDATA[remixworx]]></category>
		<category><![CDATA[gothic]]></category>
		<category><![CDATA[moon]]></category>

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		<description><![CDATA[Get FlashPlayer from: notes on an imaginary landscape + lichodetumesce pod + rear view of pod flash source: gogothic8.fla (428 kb)]]></description>
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<p>from: <a href="http://www.runran.net/remix_runran/?p=214">notes on an imaginary landscape</a> + <a href="http://www.runran.net/remix_runran/?p=72#comment-393">lichodetumesce pod + rear view of pod</a></p>
<p>flash source: <a href="http://crissxross.net/remix/gogothic8.fla">gogothic8.fla</a> (428 kb)</p>
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		<title>99 Rooms</title>
		<link>http://crissxross.net/wilx/2006/12/28/99-rooms/</link>
		<comments>http://crissxross.net/wilx/2006/12/28/99-rooms/#comments</comments>
		<pubDate>Thu, 28 Dec 2006 00:31:15 +0000</pubDate>
		<dc:creator>crissxross</dc:creator>
				<category><![CDATA[crissxross]]></category>
		<category><![CDATA[artists]]></category>
		<category><![CDATA[gothic]]></category>
		<category><![CDATA[rooms]]></category>
		<category><![CDATA[uncanny]]></category>

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		<description><![CDATA[I love to explore virtual rooms, especially unheimlich rooms, and there&#8217;s something about abandoned places that fascinates. The desire to take a peek at the metamorphosis that ensues once the ethos of purpose has left a building and the mischevious spirits take hold. Here are 99 Rooms full of mystery and intrigue. Artists&#8217; statement: 99rooms [...]]]></description>
			<content:encoded><![CDATA[<p>I love to explore virtual rooms, especially unheimlich rooms, and there&#8217;s something about abandoned places that fascinates. The desire to take a peek at the metamorphosis that ensues once the ethos of purpose has left a building and the mischevious spirits take hold.</p>
<p>Here are <a href="http://99rooms.com/" target="_blank">99 Rooms</a> full of mystery and intrigue.<br />
<a href="http://99rooms.com/" target="_blank"><br />
</a><a href="http://99rooms.com/" target="_blank"><img src="http://tinyurl.com/y8jkkw" /></a></p>
<p>Artists&#8217; statement:</p>
<blockquote><p>99rooms stemmed from the mystical, often apolocalyptically charming pictures created by Berlin artist Kim KÃ¶ster within the countless vacated premises of East Berlinâ€˜s industrial sector. Photos of these paintings were initially produced in digital form and then animated through a cooperative effort between Richard Schumann &amp; Stephan Schulz and then subsequently complemented through a personal sounddesign from Johannes Buenemann. The final product of this year long effort is a scintillating intermediary world which invites the observer into an journey through its morbidly-beautiful rooms.</p></blockquote>
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