Tag Archives: creative practice

Interview about IntraVenus

IntraVenus

IntraVenus

Female Icons: it’s not the gaze but the looks is a fascinating project by De Geuzen: a foundation for multi-visual research, that explores what makes a woman an icon through a rich variety of means, including workshops, streaming lectures, online data collecting and new media works on view such as She… by Renee Turner and my own IntraVenus.

In December 2007 Renee interviewed me about IntraVenus for the Female Icons archive. I reproduce it here:

The Interview

Renee Turner: Can you give me a little background on IntraVenus, meaning what your impetus was to make the work?

Christine Wilks: I created the images some time ago when I was a young art student. At the time I felt somewhat overwhelmed by the predominance of the female nude throughout art history and felt the pressure of this archetypal image (exacerbated by being taught by an almost entirely male staff) was interfering with my ability to visualise myself as a practising artist. I wanted to explore this, to get inside the image and challenge it directly with my own body. I was quite surprised when the images turned out to look so violent, the way my body looked so battered and bruised. It was disturbing, but all the more fitting since my self-image as an artist was bruised. Read More »

Exploring methodologies for non-linear story development

A Creative Writing & New Media Research Project

Research Questions

Most writing tools and story development processes are designed for writing linear narratives, whether fiction or non-fiction. To develop non-linear interactive narratives, what kinds of tools and processes does the writer ideally need? Unlike, for example, with film/tv screenwriting, there is no established modus operandi for new media writing, other than using flow charts. So do the kinds of linear tools and processes that are commonly available to writers inhibit the development of non-linear stories? Are there any near ideal tools available and if not, how can I adapt what is available to meet my story development needs?

To answer these questions I decided to process the same story idea through a variety computer applications and non-digital methods to see what effect they have on the story’s development. The primary aim of this research is to find answers to my personal needs as a writer (so for example, as an Apple Mac user, I concentrate on software for the Mac) but hopefully my findings will be of wider interest.

During the course of my investigations additional research questions emerged. Because I am presenting this critical study chronologically, I will introduce the new research questions as they occurred to me.
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