Monthly Archives: February 2010

Underbelly in Beta & Transliteracy

Underbelly screenshot

Screenshot of Underbelly

Underbelly ‘beta version’ launched today!

UPDATE: new version uploaded 26 March 2010

Underbelly is my latest playable media fiction that I created in Flash. I call it a playable fiction because you need to explore it with your mouse to find and play the many voices of the narrator. It’s about a woman sculptor, carving on the site of a former Yorkshire colliery, now landscaped into a country park. As she carves, she is disturbed by a medley of voices, along with her ticking biological clock, and the player/reader is plunged into an underworld of the artist’s repressed fears and desires mashed up with the disregarded histories of the 19th Century women who once worked underground mining coal.

Yesterday I performed Underbelly at the stimulating and wonderfully amplified Transliteracy Research GroupTransliteracy Conference in Leicester at the new Phoenix Square Digital Media Centre. The conference was a rich mix of practitioners’ talks, academic papers and artists’ presentations. I was delighted to share an artists’ panel, classed as Transliterate Practice, with Michael J Maguire, who performed his experimental piece, cameltext, and Steve Gibson, who talked about his game-installation, Grand Theft Bicycle. (Later in the day I took a joy ride on his eponymous bicycle and caused a bit of havoc in game-art shooter land;) To get a flavour of our panel session, see the liveblog: Practice in Transliteracy – parallel session 2

Calling for Underbelly user testers

Taking my cue from another Transliteracy presentation, Kirsty McGill on Remote Audiences, I’d like to engage some remote user testing of Underbelly. As discussed in my panel’s session, one kind of transliterate practice is where an individual artist takes on a number of roles to create a multimedia digital work across what are traditionally considered different disciplines. This is certainly how I made Underbelly – I devised, wrote, designed, programmed, animated, image-edited, sound recorded/mixed and even performed the voices. One thing I didn’t do was carve the sculptures – that’s the work of my sister, Melanie Wilks. I relish working in multiple media on my own, independently, but one of the downsides is that I hardly have anyone around me to grab and say, ‘Hey, have a go at this, does it work for you?’ (other than my hard-pressed partner, Dane Gould, whom I can’t thank enough) and usability testing is essential for interactive pieces.

So I would be very grateful if, after playing with Underbelly, you would leave comments for me here about any bugs or issues you might find, or any improvements you’d like to see to the user interface. Comments on any other aspect of the work would be most welcome too. Cheers.