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	<title>Comments on: Exploring methodologies for non-linear story development</title>
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	<link>http://crissxross.net/wilx/2009/05/05/exploring-methodologies-for-non-linear-story-development/</link>
	<description>remixes + e-lit + new media + digital art + writing by christine wilks</description>
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		<title>By: Roge</title>
		<link>http://crissxross.net/wilx/2009/05/05/exploring-methodologies-for-non-linear-story-development/comment-page-1/#comment-874</link>
		<dc:creator>Roge</dc:creator>
		<pubDate>Mon, 17 Jan 2011 00:21:52 +0000</pubDate>
		<guid isPermaLink="false">http://crissxross.net/wilx/?p=302#comment-874</guid>
		<description>hello
thank you very much for your help</description>
		<content:encoded><![CDATA[<p>hello<br />
thank you very much for your help</p>
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		<title>By: crissxross</title>
		<link>http://crissxross.net/wilx/2009/05/05/exploring-methodologies-for-non-linear-story-development/comment-page-1/#comment-873</link>
		<dc:creator>crissxross</dc:creator>
		<pubDate>Sun, 16 Jan 2011 14:17:15 +0000</pubDate>
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		<description>Here are some titles from my bookshelf. The first two are useful practical books, the others are more theoretical:
&lt;em&gt;Digital Storytelling: A Creator&#039;s Guide to Interactive Entertainment&lt;/em&gt; by Carolyn Handler Miller
&lt;em&gt;Writing for Multimedia and the Web&lt;/em&gt; by Timothy Garrand
&lt;em&gt;Hamlet on the Holodeck: The Future of Narrative in Cyberspace&lt;/em&gt; by Janet H. Murray
&lt;em&gt;Cybertext: Perspectives on Ergodic Literature&lt;/em&gt; by Espen J. Aarseth
&lt;em&gt;Electronic Literature: New Horizons for the Literary&lt;/em&gt; by N. Katherine Hayles
&lt;em&gt;The Language of New Media&lt;/em&gt; by Lev Manovich
&lt;em&gt;Expressive Processing: Digital Fictions, Computer Games, and Software Studies&lt;/em&gt; by Noah Wardrip-Fruin
&lt;em&gt;The New Media Reader&lt;/em&gt; edited by Noah Wardrip-Fruin and Nick Montfort (a very expansive volume but there might be something in there)
&lt;em&gt;Twisty Little Passages&lt;/em&gt; by Nick Montfort

Plus a couple of articles by James Pope in &lt;em&gt;Convergence: The International Journal of Research into New Media Technologies&lt;/em&gt; that you might find useful:
&lt;em&gt;A Future for Hypertext&lt;/em&gt; - &lt;em&gt;Convergence&lt;/em&gt; volume 12, no. 4, Nov 2006
&lt;em&gt;Where Do We Go From Here? Readers&#039; Responses to Interactive Fiction: Narrative Structures, Reading Pleasure and the Impact of Interface Design&lt;/em&gt; - &lt;em&gt;Convergence&lt;/em&gt; 2010; 16; 75 - the online version is at http://con.sagepub.com/cgi/content/abstract/16/1/75

I also find discussions in the blogs of imaginative, innovative game designers can be very interesting, e.g. &lt;a href=&quot;http://frictionalgames.blogspot.com/&quot; rel=&quot;nofollow&quot;&gt;In the Games of Madness&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>Here are some titles from my bookshelf. The first two are useful practical books, the others are more theoretical:<br />
<em>Digital Storytelling: A Creator&#8217;s Guide to Interactive Entertainment</em> by Carolyn Handler Miller<br />
<em>Writing for Multimedia and the Web</em> by Timothy Garrand<br />
<em>Hamlet on the Holodeck: The Future of Narrative in Cyberspace</em> by Janet H. Murray<br />
<em>Cybertext: Perspectives on Ergodic Literature</em> by Espen J. Aarseth<br />
<em>Electronic Literature: New Horizons for the Literary</em> by N. Katherine Hayles<br />
<em>The Language of New Media</em> by Lev Manovich<br />
<em>Expressive Processing: Digital Fictions, Computer Games, and Software Studies</em> by Noah Wardrip-Fruin<br />
<em>The New Media Reader</em> edited by Noah Wardrip-Fruin and Nick Montfort (a very expansive volume but there might be something in there)<br />
<em>Twisty Little Passages</em> by Nick Montfort</p>
<p>Plus a couple of articles by James Pope in <em>Convergence: The International Journal of Research into New Media Technologies</em> that you might find useful:<br />
<em>A Future for Hypertext</em> &#8211; <em>Convergence</em> volume 12, no. 4, Nov 2006<br />
<em>Where Do We Go From Here? Readers&#8217; Responses to Interactive Fiction: Narrative Structures, Reading Pleasure and the Impact of Interface Design</em> &#8211; <em>Convergence</em> 2010; 16; 75 &#8211; the online version is at <a href="http://con.sagepub.com/cgi/content/abstract/16/1/75" rel="nofollow">http://con.sagepub.com/cgi/content/abstract/16/1/75</a></p>
<p>I also find discussions in the blogs of imaginative, innovative game designers can be very interesting, e.g. <a href="http://frictionalgames.blogspot.com/" rel="nofollow">In the Games of Madness</a></p>
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	<item>
		<title>By: Roge</title>
		<link>http://crissxross.net/wilx/2009/05/05/exploring-methodologies-for-non-linear-story-development/comment-page-1/#comment-872</link>
		<dc:creator>Roge</dc:creator>
		<pubDate>Sat, 15 Jan 2011 15:55:13 +0000</pubDate>
		<guid isPermaLink="false">http://crissxross.net/wilx/?p=302#comment-872</guid>
		<description>hello
thanks for the information, im writing my dissertation on Non linear story and navigation, and i would like to know if you can advise me some books apart of this
thanks
Ryan, M.L. (2001) Narrative as Virtual Reality: Immersion and Interactivity in Literature and Electronic Media.</description>
		<content:encoded><![CDATA[<p>hello<br />
thanks for the information, im writing my dissertation on Non linear story and navigation, and i would like to know if you can advise me some books apart of this<br />
thanks<br />
Ryan, M.L. (2001) Narrative as Virtual Reality: Immersion and Interactivity in Literature and Electronic Media.</p>
]]></content:encoded>
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	<item>
		<title>By: crissxross</title>
		<link>http://crissxross.net/wilx/2009/05/05/exploring-methodologies-for-non-linear-story-development/comment-page-1/#comment-515</link>
		<dc:creator>crissxross</dc:creator>
		<pubDate>Tue, 02 Jun 2009 20:50:58 +0000</pubDate>
		<guid isPermaLink="false">http://crissxross.net/wilx/?p=302#comment-515</guid>
		<description>Thanks nommh. I find scrivener is a great tool for any kind of writing project - good for note-taking, collecting thoughts, scraps, quotes, whatever. It&#039;s so easy to drag URLs from the browser navigation toolbar straight into it too.

Yes, I went on to write/create the piece in Flash (with audio) - you can look at it here: &lt;a href=&quot;http://www.crissxross.net/elit/Tailspin_web_v2.html&quot; rel=&quot;nofollow&quot;&gt;Tailspin&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>Thanks nommh. I find scrivener is a great tool for any kind of writing project &#8211; good for note-taking, collecting thoughts, scraps, quotes, whatever. It&#8217;s so easy to drag URLs from the browser navigation toolbar straight into it too.</p>
<p>Yes, I went on to write/create the piece in Flash (with audio) &#8211; you can look at it here: <a href="http://www.crissxross.net/elit/Tailspin_web_v2.html" rel="nofollow">Tailspin</a></p>
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	<item>
		<title>By: nommh</title>
		<link>http://crissxross.net/wilx/2009/05/05/exploring-methodologies-for-non-linear-story-development/comment-page-1/#comment-514</link>
		<dc:creator>nommh</dc:creator>
		<pubDate>Tue, 02 Jun 2009 19:59:09 +0000</pubDate>
		<guid isPermaLink="false">http://crissxross.net/wilx/?p=302#comment-514</guid>
		<description>Thank you so very much for posting this. For reminding me of the sense memory that comes with writing things by hand - in actual space (although I should know, I had my first computer, when I was 29 and that is a long time ago); for demonstrating how you can start with the index card view in scrivener and then utilise the keywords. 

I came across your post, because I had been looking for a way to use tag clouds in knowing my own mind - and there you were.

Although I have no intention to create a non-linear story, I&#039;m fairly convinced that my mind is too much all over the place for following linear construction methods.

So how about Tailspin? Have you written/created it yet? I&#039;d love to look at it.</description>
		<content:encoded><![CDATA[<p>Thank you so very much for posting this. For reminding me of the sense memory that comes with writing things by hand &#8211; in actual space (although I should know, I had my first computer, when I was 29 and that is a long time ago); for demonstrating how you can start with the index card view in scrivener and then utilise the keywords. </p>
<p>I came across your post, because I had been looking for a way to use tag clouds in knowing my own mind &#8211; and there you were.</p>
<p>Although I have no intention to create a non-linear story, I&#8217;m fairly convinced that my mind is too much all over the place for following linear construction methods.</p>
<p>So how about Tailspin? Have you written/created it yet? I&#8217;d love to look at it.</p>
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